How to Tame Montabi with Biscuits
Capture wild Montabi after fights without wasting biscuits or clogging your two-slot battle team.
Taming is how Montabi turns from a strict starter squad into a flexible creature-collector run. After many battles, the game offers a chance to spend biscuits and recruit a wild Montabi you just faced—or a species tied to that encounter, depending on the node. Taming does not happen mid-fight; it is a post-battle reward step you accept or skip before returning to the city map.
You still only bring two Montabi into the next 3×3 fight alongside your Trainer. Extra tames sit on your bench for swaps, evolution planning, and injury recovery. If you are new to combat rules, read Getting Started and Combat & Positioning first.
When the tame prompt appears
Victory on eligible encounters triggers the biscuit UI. You see the candidate Montabi, its rough role, and the biscuit cost. Skipping is always valid—biscuits are a limited budget* across a full roguelike route. Early routes should prioritize one reliable front-liner and one damage or utility Montabi before collecting duplicates for flavor.
Some events and shop nodes also grant biscuits or discount tames. Chain those with planned captures from City Map & Events instead of spending every biscuit at the first wolf you see.
Biscuit economy basics
Think of biscuits like gold for your party size:
- Income: battle rewards, events, vending surprises, and occasional Trainer passives from Trainers.
- Spend: taming new Montabi; sometimes other nodes consume similar resources—check tooltips.
- Opportunity cost: a biscuit spent on a mediocre tame is a biscuit not saved for a tier-one species later.
Compare candidates against the Tier List and your current Builds plan. A Montabi that duplicates cards you already own adds deck bloat without new answers to elites.
What you get from a successful tame
A tamed Montabi joins your roster with a starter deck for its species and level. It levels through battles like your original partners and can evolve at levels 5 and 10—see How to Evolve Montabi. Evolution changes cards, so taming a species you intend to evolve before a boss week is smarter than taming it one node before an X Gang gate.
Tamed Montabi obey the same KO, three-turn revive, and Injury rules as starters. Do not tame a fragile species if you cannot position it safely—refer to the combat guide’s front-row patterns.
Team slots and bench management
Your active duo should cover:
- Trainer survival tools —blocks, heals, or AP-efficient removal on the Trainer deck from Student, Fighter, or Chef kits.
- Montabi role coverage —at least one body that can hold a lane.
- Synergy —buffs that care about species type, element, or card tags listed on Items.
Bench Montabi matter when injuries force a swap or when an event asks you to duel with a specific type. Keeping one under-leveled tame “just in case” is fine; keeping five unused tames is not.
When to skip a tame
Skip if any of these are true:
- The species is a strict downgrade versus your current pair for the next elite.
- Biscuit cost would leave you unable to tame a known spawn two nodes ahead.
- The Montabi adds redundant attack cards that Stickards removal would later tax you to delete.
- You lack Items or Trainer tools to protect its low HP profile.
Skipping is not failure. Many high win-rate routes tame two to four times total, not every encounter.
Synergy with Trainers
Student runs reward flexible, easy-to-pilot Montabi with straightforward cards. Fighter often wants aggressive front Montabi that spend carryover AP on finishers—combat AP rules are in the positioning guide. Chef may prefer Montabi with setup turns that benefit from extra healing or food-themed items. Read Trainers before re-specing your entire tame target list mid-route.
Taming before bosses and elites
Elites and X Gang bosses assume your decks are lean and your Montabi are evolved or at least level-aligned with the node. Taming a brand-new Montabi right before a boss means a weak deck draw and no evolution history. Prefer taming after a boss break when How to Beat Bosses suggests shopping and healing at Cafe nodes.
If you must tame late, prioritize species with immediate impact cards—not long setup chains that need five battles to come online.
Using wiki tools during a run
Tools can help track which species you already own and which evolutions you are close to unlocking. Cross-link that with the tier list when a biscuit offer appears and you only have seconds to decide.
Sample early-route tame plan
- Node region 1: tame one Montabi that can sit front row with high HP.
- Mid city: tame or skip toward a damage type your Trainer does not cover.
- Pre-elite: skip unless the offer is top-tier for your build.
- Post-first evolution wave: consider replacing a starter if level 5 evolved forms outscale it.
Adjust for random events—Montabi is a roguelike, not a fixed checklist—but the principle holds: biscuits buy answers to upcoming fights, not a museum of every species.
Taming well separates consistent routes from chaos. Spend biscuits on roles your grid needs, evolve on schedule, and skip captures that do not move you closer to the next boss with a healthy Trainer.
Frequently Asked Questions
Quick answers to the most common Montabi questions.
When do I use biscuits to tame?
After eligible battles, the game prompts you to spend biscuits on a Montabi. You can skip if the capture is not worth the cost.
How many Montabi can I use in fight?
Two Montabi plus your Trainer on the 3×3 grid. Extra tames stay on the bench for swaps.
Do tamed Montabi start at level 1?
They join at a level appropriate to the encounter and progress through battles like your starters.
Can I tame during boss fights?
No. Taming is a post-battle reward step, not a mid-combat action.
Should I tame every species I see?
No. Save biscuits for species that fill a role your team lacks or rank highly on your build plan.